With the rise of
the internet and social media, there emerges a new platform for solidarity,
companionship, and community. The concept of the imagined community is nothing
new. Communities have been formed over national identities, ideologies, creeds,
and mottos since the Neolithic era, if not prior. However, the formation of new
identities and communities have arguably increased as time goes ever forward.
The means to expand and proselytize for a community has, however, changed along
with the addition of new ideas and mediums to center a community around.
Further, with the progress of the human mind, the practice of true equality within
imagined communities seems near apparent. Many newer forms of community seem to
hold equality as a dear principle practiced. Societal rank and status seem to
have less bearing on one’s place in these imagined communities. That is not to
say that these communities have no sense of hierarchy, however. With rising
adherence to the principle of equality, it is by merit does one rise through
the ranks. Newer communities revolving around (online) games, forms of art, and
hobbies, for example, regards its members quite equally, but those with merit
instead of bloodline, law, race, or nationality are held in high regard.
Perhaps, too, there is always the growing sense of independence formed within
these communities as well. The abolition
of inequality between nations, the progress of equality within each nation, and
the true perfection of mankind discussed by Condorcet (1979) can arguably be an
approach to study the framework of imagined communities as well as nations and
nation-states.
We have passed the
first state of civilization as Condorcet writes. We are no longer confined to
small societies that live by hunting, gathering, and fishing. We have developed
language by which we communicate to explain and describe our semi-shared
reality between humankind. We now have various degrees of idle time in which we
can use to indulge in thought and explore new ideas that may not have bearing
on our ability to survive, but to thrive and find meaning or identity among
fellow humans. We now can form our own communities based on new ideas that
idleness has allowed us to find. There is now a relatively new complexity given
to mankind with the formation of the myriad of communities in existence already
that force ourselves to navigate through. Only a few centuries ago, community
was founded mostly in the ethnicity, race, and country one was born in. The
Völkerwanderungen of the Middle Ages eventually led to the mass migration and
peopling seen in the migration patterns of Europeans and Africans into the New
World (Bailyn 1988). In both the Middle Ages and the early colonialization of
the Americas, for most people the access to communities was largely based on
one’s immediate surroundings. One’s class, economic status, race, family, and
birth largely barred one’s ability to resources, art, and other people. This is
largely no longer the case as the principles of Enlightenment have decreased
the inequality between humans. It is arguable, even, that equality and
enlightenment is progressing us towards a civilization without sexes since the
aftermath of World War 1 (Roberts, 2015 ).
Perhaps firstly,
like many early Americans, people began to increasingly feel disconnected from
one another (within physical proximity) and due to their self-consciousness,
began to not trust those that seem to be far-removed from one’s self to speak
for them (Wood 1991). Secondly, like in early American society, hierarchy, patronage,
and aristocracy were brittle institutions from the start, thus a monarchial or
aristocratic society had weak connections to the formation of communities on
the internet. A partial consequence of these two factors is that communities
and identity-politics begin to form. This can be seen within cyberspace as
communities are based and founded upon meaningful connections, empathy, support,
and interests instead of socioeconomic statuses (Caciulan 2017). Unlike America
and other nation-states, the internet and online communities in general did not
have to go through a loosening of bands in society. Online communities formed
because of and within a society of loose bands. The loosening of bands is best
exemplified by the movement of peoples to and within early America. The
frequent moving of people to one place to another (or the continuation of the
Völkerwanderungen) within America “broke apart households, churches, and
neighborhoods” (Wood, 1991). We now live in a time where we do not live and die
in the village we are born in. Moving from one part of the country to the next
is quite common whether it be for work or enjoyment. This capability to move
far from where one is born led to the loosening bands of society within
America. For the early American family, this led to a change in how parents
treated their children.
Enlightened
paternalism came about in America as traditional authority weakened and became
less applicable (Wood, 1991). “The social hierarchy seemed less natural” and
“leaders lost… their aura of mystery and sacredness” (Wood, 1991). The growing
skepticism towards authority included the question of paternal authority; with
the loosening bands of society, some parents wanted to prevent their children
from moving far away and possibly not seeing them again or strengthen familial
loyalty. To encourage children to stay with their parents, a change in how
parents treated their children had to occur. Families had to be republicanized
“as they were republicanizing monarchy (Woods, 1991). In short, affection grew
more important than dependency within families. Affection became more of a
primary aspect that kept families together (Woods, 1991). The family began to
revolve more around the well-being and satisfaction of the children instead of,
say, family pride and wealth. As the internet and its communities began to sprout,
it sprouted within a culture that had shifted towards this enlightened
paternalism. Communities that are not bound by traditional paternalism and its
obligations but bound by general affection towards its members. Community
leaders of, particularly, internet (sub-)cultures are not revered like leaders
in a monarchial or traditional paternalist society. Instead, like parents,
there is a sense of filial piety or sense of equalness, egalitarian sentiment,
extended between one person and another. Like how the early American family
depended less on the aspect of dependency, online communities, too, do not
depend on dependency, rather they focus more on sentimental attraction to keep
the community from falling apart. Sentimental attraction towards the members of
the online community and towards what the online community centers itself
around. Online games, for example, exemplify how aggregated selves come
together and demonstrate pro-social behavior.
Postmodern tribes
in general depend on the sense of self-identification of people towards a group
(Pinto, Reale, Segabinazzi, and Rossi 2015). The pro-social behavior and
sharing of resources with others happen usually due to a feeling of unity and
sense of an aggregated self (Pinto, Reale, Segabinazzi, and Rossi 2015). People
within online communities, especially those that are close-knit, share quite
openly their time, effort, and resources among each other. In online games,
players work together for a common goal and help other players in an effort to
reach that goal. Pinto, Reale, Segabinazzi, and Rossi (2015) go into detail how
in online games like World of Warcraft give players an extended self through
the usage of avatars and how the extended self gives players the ability to
form aggregated senses of self through guilds and alliances. Social media
platforms also allow people to form group, guilds, fanbases, and the likes as
forms of communities.
Anime, for
example, has hundreds of communities. Some are dedicated to a particular
series, genre, or character. Some go further still and role-play certain
characters and interact with other people online and join or create communities
that can have upwards of hundreds of members that share an aggregated self or
identity. Despite the hundreds of sub-communities, there is but one uniting
factor and that is an artform. The individual is secondary to the reverence
given to what a community revolves around and this allows its members to share
a common identity and egalitarian sentiment towards one another; a general sense
of affection holds its members together. Despite the low likelihood that any
person within an online community will know most of their fellow-members, “each
lives the image of their communion” (Anderson 2016). If two or more members of
an imagined community made apparent their affiliation of their imagined
community by happenstance and without having known one another prior to their
meeting, then a sense of acknowledgement and sense of similarity is likely to
follow. However, self-identification
with a community and the participation of an individual depends on their
motivation. People join communities for a variety of reasons ranging from a
feeling of acceptance, commonality, belonging, or some sort of end, telos. Reciprocity
and exchanging of information or feedback is commonplace among online
communities. Peer recognition, identity-verification, and self-image are primary
motivations toward the development of online communities and the spur
contributions (Chen, Wei, and Zhu 2018). Chen, Wei, and Zhu develop a model
that suggests how one can produce an effective IT artifact that encourages
contribution within an online community. Especially an open-sourced community
like Wikipedia.
Another example, though
bleak, is a community on Weibo that revolves around suicidal ideation.
Researchers Wang, Yu, and Tian found through content analysis that those who
had attempted suicide in the past within the community had “little fear of
death” (2018). It is possible, as they write, that people within the community
or those that join the community want to “get acquainted” with those that are
similar in their suicidal ideation and to “supervise” their process of committing
suicide (Wang, Yu, and Tian 2018).
Reiteratively,
online communities revolve around subjects (from the concrete to abstract).
This allows for one to essentially be able to find at least one sort of
community they attempt to participate in. So long as there is an interest, a
community can be formed around it. Some communities are relatively benign, and
others may be arguably malignant or detrimental. Nonetheless, people will join all
sorts of communities in an attempt to verify themselves and pursue their
interests. Humans are a social species and through historical means, the
loosening bands of society spurs the proliferation of numerous communities. In
conjunction with the loosening bands of society, more idle time and having
passed the first stage of civilization, communities that do not revolve around
simple interests dedicated to making a living or food sustenance are no longer
necessary to be a part of.
Resources used:
Anderson, Benedict.
(2016). Imagined communities:
Reflections on the origin and spread of nationalism. London: Verso.
Căciulan, Denisa Andreca. 2017. “Social
Networks Sites as a Virtual Community — Can SNSs Replace the Organic
Communities?” Romanian Journal of Cognitive
Behavior Therapy and Hypnosis. 4(3-4)
Condorcet, J. D.
(1979). Sketch for a historical
picture of the progress of the human mind. Westport, CT: Hyperion Press.
Chen, Wei, Xihua Wei, and Kevin Xiaoguo Zhu. „Engaging Voluntary Contributions in Online
Communities: A Hidden Markov Model.” MIS Quarterly 42(1)
Rheingold, Howard. 2000. The
Virtual Community: Homesteading on the Electronic Frontier. Cambridge
(Mass.): MIT.
Pinto, Diego Costa, Getulio Reale, Rodrigo
Segabinazzi, and Carlos Alberto Vargas Rossi. 2015. “Online Identity
Construction: How Gamers Redefine Their Identity in Experiential Communities.” Journal of Consumer Behavior 14:399-409.
Roberts, Mary Louise. 2005. Civilization
without Sexes: Reconstructing Gender in Postwar France, 1917-1927. New
York: ACLS History E-Book Project.
Wang, Zheng, Guang Yu, and Xianyun Tian.
“Exploring Behavior of People with Suicidal Ideation in a Chinese Online
Suicidal Community.” International Journal Of Environmental Research
And Public Health 16(1)
Artist: N/A

No comments:
Post a Comment